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Classroom interaction - Role Play


CHAPTER I
CLASSROOM INTERACTION

A.    Definition of Classroom Interaction
Classroom Interaction is a practice that enhances the development of the two very important language skills which are speaking and listening among the learners. This device helps the learner to be competent enough to think critically and share their views among their peers.
The Cambridge International Dictionary of English defines the verb ‘to interact’ as ‘to communicate with or react to (each other)’. The New Oxford Dictionary of English defines the noun ‘interaction’ as a ‘reciprocal action or influence’. Therefore interaction is more than action followed by reaction. It includes acting reciprocally, acting upon each other.

B.     Objectives of Classroom Interaction
-          To helps the learners to identify their own learning methods
-          to guide the learners to communicate with their peers easily and will give them an exposure to the vase genres of language learning
-          To help the learner to come face to face with the various types of interaction that can take place inside the classroom
-          meaningful communication among the students in their target language.
-          probing into the learners’ prior learning ability and their way of conceptualizing facts and ideas
-          to help the teacher to have a detailed study of the nature and the frequency of student interaction inside the classroom.
CHAPTER II
TYPES OF CLASSROOM INTERACTION

There are some types of Classroom Interaction :
1.      Collaborative Learning
Collaborative learning is an educational approach that involves groups of learners working together to solve a problem, complete a task, or create a product. It is based on the idea that learning is a naturally social act. Learning occurs though active engagement among peers, either face-to-face or online. We can also define Collaborative learning is a method of teaching and learning in which students team together to explore a significant question or create a meaningful project. A group of students discussing a lecture or students from different schools working together over the Internet on a shared assignment are both examples of collaborative learning.
2.      Discussions  and Debate
Discussions involve the teacher and students: the teacher encourages students to share and clarify their thoughts.  The teacher encourages students to listen to one another, and to dig deeper into the ideas they are discussing. Finally, students begin to move beyond their own thoughts, and to consider and discuss the ideas of their classmates.
Debates are planned classroom activities in which one particular claim or idea is discussed, and then students plan together to present their positions on the central claim or idea.  The focus is not on winning or losing the debate – the purpose is to develop students’ abilities to think through a set of claims or arguments, in order to deepen their understanding and enhance their ability to learn.

3.      Interactive Session
4.      Loud Reading
Reading aloud is a classroom activity in which one person is reading while others listen. Reading aloud may be performed by the teacher or student. Reading aloud may be performed by a single person or by a group taking turns. This form of highly structured classroom interaction allows all students to be focused at exactly the same point in a reading. This allows students to easily focus on vocabulary and pronunciation
5.      Story-telling
6.      Soliloquies
7.      Conversation with learners
8.      Role Play
Role-playing is an activity in which students take on given or chosen roles and act out a scene with others. This form of interaction lends itself to almost any situation, and the only restriction is a student's imagination. Role-playing allows students to demonstrate their creativity and knowledge about their roles, and it allows students to think outside of the constraints of the classroom and consider how they might apply the learned material to the real world. This form of interaction can integrate different subjects into one activity.
9.      Question and answer
Question-and-answer is a traditional form of classroom interaction in which a teacher or student explains and poses a question for the other. Questions asked by the teacher are usually for the purpose of assessment, while questions asked by the students are usually for obtaining new information. The Socratic method is also a form of question-and-answer interaction. The Socratic method is a form of asking questions with the intent of leading students to discover the answer themselves. Question-and-answer as a form of interactive learning allows students to have a large influence on the agenda of the classroom, because it allows them to freely express their thoughts and feelings.


CHAPTER III
STEPS OF CLASSROOM INTERACTION
ü  There are some steps to making role play :

-          Step 1 - A Situation for a Role Play

To begin with, choose a situation for a role play, keeping in mind students' needs and interests (Livingstone, 1983). Teachers should select role plays that will give the students an opportunity to practice what they have learned. At the same time, we need a role play that interests the students. One way to make sure your role play is interesting is to let the students choose the situation themselves. They might either suggest themes that intrigue them or select a topic from a list of given situations. To find a situation for a role play, write down situations you encounter in your own life, or read a book or watch a movie, because their scenes can provide many different role play situations. You might make up an effective role play based on cultural differences.

-          Step 2 - Role Play Design

After choosing a context for a role play, the next step is to come up with ideas on how this situation may develop. Students' level of language proficiency should be taken into consideration (Livingstone, 1983). If you feel that your role play requires more profound linguistic competence than the students possess, it would probably be better to simplify it or to leave it until appropriate. On low intermediate and more advanced levels, role plays with problems or conflicts in them work very well because they motivate the characters to talk (Shaw, Corsini, Blake & Mouton, 1980; Horner & McGinley, 1990). To build in these problems let the standard script go wrong. This will generate tension and make the role play more interesting. For example, in a role play situation at the market the participants have conflicting role information. One or two students have their lists of things to buy while another two or three students are salespeople who don't have anything the first group needs, but can offer slightly or absolutely different things.

-          Step 3 - Linguistic Preparation

Once you have selected a suitable role play, predict the language needed for it. At the beginning level, the language needed is almost completely predictable. The higher the level of students the more difficult it is to prefigure accurately what language students will need, but some prediction is possible anyway (Livingstone, 1983). It is recommended to introduce any new vocabulary before the role play (Sciartilli, 1983).

-          Step 4 - Factual Preparation

This step implies providing the students with concrete information and clear role descriptions so that they could play their roles with confidence. For example, in the situation at a railway station, the person giving the information should have relevant information: the times and destination of the trains, prices of tickets, etc. In a more advanced class and in a more elaborate situation include on a cue card a fictitious name, status, age, personality, and fictitious interests and desires.

-          Step 5 - Assigning the Roles

Some instructors ask for volunteers to act out a role play in front of the class (Matwiejczuk, 1997), though it might be a good idea to plan in advance what roles to assign to which students. At the beginning level the teacher can take one of the roles and act it out as a model. Sometimes, the students have role play exercises for the home task. They learn useful words and expressions, think about what they can say and then act out the role play in the next class.

-          Step 6 - Follow-up

Once the role play is finished, spend some time on debriefing. This does not mean pointing out and correcting mistakes. After the role play, the students are satisfied with themselves, they feel that they have used their knowledge of the language for something concrete and useful. This feeling of satisfaction will disappear if every mistake is analyzed. It might also make the students less confident and less willing to do the other role plays (Livingstone, 1983)





































BIBLIOGRAPHY

-          Crookall, D., & Oxford, R. L. (1990). Linking language learning and simulation/gaming. In D. Crookall& R.L. Oxford (Eds.), Simulation, gaming and language learning (pp. 3-24). New York: Newbury House Publishers.

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